Minefield Logic is a deduction puzzle played on a grid of covered squares. Some of them hide mines. Every safe square you open shows how many mines touch it, counting all eight neighbours including the diagonals. Use those numbers to work out where the mines are, flag them, and open everything else. Clear every safe square and you win; open a mine and the round is over.
How to play
On a computer, left-click a covered square to dig it and right-click to place or remove a flag. You can also move around with the arrow keys (or W, A, S, D), press Space or Enter to dig, and F to flag. Press H for a hint, U to undo and M to switch between digging and flagging.
On a phone or tablet, tap a square to dig it and press and hold to flag it. If you prefer, switch the Dig/Flag toggle under the board to Flag, so that every tap places or removes a flag, and switch back to dig. Undo and Hint sit next to the toggle.
Pick Easy (8×10, 10 mines), Medium (12×16, 32 mines) or Hard (14×22, 60 mines) from the menu at the top, or press New for a fresh board. The counter shows how many mines are left to flag, followed by your time and your best time for that size.
Rules
- The first square you dig is always safe, and so are the eight around it.
- An open square shows how many of its neighbours, in all eight directions, are mines. A blank square has none, so its neighbours open automatically.
- A flag marks a square you believe is a mine. Flagged squares can’t be dug by accident.
- Tapping an open number whose flags are all in place opens the rest of its neighbours.
- You win when every square without a mine is open. Flags are not required.
- Digging a mine ends the round. Your score is your clearing time, and lower is better.
Strategy
Start with the obvious. A 1 with only one covered neighbour has found its mine. A number whose covered neighbours equal its value has found all of its mines. Flag those first.
Count what’s left. Once a number has all its mines flagged, every other covered square around it is safe. Open those, then look at the new numbers they reveal.
Compare neighbours. When two numbers share most of their neighbours, the difference tells you something. If a 1 touches squares A and B, and the 2 beside it touches A, B and C, then C must be a mine. This “subset” reasoning solves most of the harder spots.
Learn the common shapes. A 1-2-1 along a straight edge means mines under both 1s. A 1-2-2-1 means mines under the two 2s. Patterns like these turn into instant moves with practice.
Use the mine counter at the end. In the last corner of the board, the number of mines left can decide which of two layouts is the real one.
Don’t rush the chord. Tapping a number to open its neighbours is fast, but a single misplaced flag turns it into a mistake. Check your flags first.
History
Hidden-mine grid puzzles grew out of 1960s and 1970s mainframe and home-computer games in which players probed a field for buried objects using distance or count clues. The idea was refined through the 1980s, and the format became world-famous in the early 1990s, when a version called Minesweeper shipped with a popular desktop operating system and taught millions of people to right-click. Mathematicians took an interest too: deciding whether a given partly-opened board is consistent was shown in 2000 to be NP-complete, which helps explain why the late game can feel so tricky. Minefield Logic is ArcadeWren’s own take, with its own board sizes and look, and with no-guess boards so that careful reasoning always wins.
Variants
- Speed runs. Learn to chord and flag only when needed, and see how far you can push your Easy and Medium times.
- No-flag play. Some experts never flag at all and just open the safe squares, which saves time but asks more of your memory.
- Hard boards. Sixty mines on a 14×22 grid, where long chains of subset reasoning are common.
- Hexagonal and 3D grids. Versions with six neighbours or with layered boards, which ArcadeWren may offer separately.
Frequently asked questions
Is Minefield Logic free to play?
Yes. It runs in your browser on desktop, tablet and phone with no download or account, and your best time for each board size is saved on your device.
Can my first click hit a mine?
No. Mines are only laid after your first dig, and never on that cell or the eight around it, so every game starts by opening a patch of clear ground.
Will I ever have to guess?
No. Before a board is handed to you, a solver checks that it can be cleared from your first dig using only the number clues and the mine count. If a layout would need a coin flip, it is thrown away and another one is tried.
How do I place a flag on a phone?
Press and hold a covered square for about a third of a second, or switch the Dig/Flag toggle below the board to Flag so that every tap places or removes a flag.
What does tapping a number do?
If you have already flagged as many squares around a number as it shows, tapping it opens all its other covered neighbours at once. If any of those flags are wrong, you will hit a mine, so only do it when you are sure.
I hit a mine. Is the game over?
The round ends, but you can press Take it back to undo the dig that hit the mine and carry on. Your time keeps counting from where it stopped.
What do hints do?
A hint first removes any flag you placed on a safe square. Otherwise it opens a square that can be proven safe, or flags a square that must be a mine, nearest to where you are working.
Why does the board turn sideways on my phone?
When the play area is wider than it is tall, the board is drawn rotated so the squares stay as large as possible. It is the same board, and the arrow keys follow what you see.
Last updated by the ArcadeWren team.