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Pixel Logic

Pixel Logic is a picture puzzle solved with numbers. Every row and column of the grid comes with a short list of clues telling you how long each run of filled squares is. Work out which squares must be filled and which must stay empty, and a picture slowly appears. Finish it and the drawing fills in with colour. No art skills needed — just careful counting.

How to play

On a computer, click a square to fill it and right-click to cross it out. Hold the button and drag to paint a whole row or column in one go. You can also play from the keyboard: the arrow keys (or W, A, S, D) move, Space fills, X crosses, and holding Shift while you move keeps painting. T switches between fill and cross, U undoes, H gives a hint and C turns Check on or off.

On a phone or tablet, tap to fill and press and hold to cross out. Drag your finger to paint a line. The Fill/Cross toggle under the grid switches what a tap does, and Undo, Hint and Check sit beside it.

Pick a board from the menu: Pictures or Random, each in 5×5, 10×10 or 15×15. New moves on to the next board and Daily opens today’s shared puzzle. The small thumbnail in the corner shows your picture so far.

Rules

  1. Each clue is the length of one run of filled squares in that line, listed in order from left to right or top to bottom.
  2. Runs in the same line are separated by at least one empty square.
  3. A line with a 0 clue has no filled squares at all.
  4. Crosses are notes for yourself; they are never required.
  5. You finish when every filled square matches the clues. A clue dims once its line is correct.
  6. Your score is your time. Lower is better, and each board size and mode keeps its own best.

Strategy

Start with the big numbers. In a 10-square row, a clue of 8 must cover the middle six squares wherever it sits. Add up a line’s clues plus the gaps between them; the closer that total is to the line length, the more squares you can fill straight away.

Fill zeros and full lines first. A 0 means cross out the whole line. A clue equal to the line length means fill all of it. Both give the crossing lines a head start.

Cross out what can’t be reached. Once a run is complete, put crosses on both ends. Squares too far from any possible run position can be crossed as well.

Work back and forth. Every square you settle in a row is new information for its column. Sweep the rows, then the columns, and repeat.

Use the edges. A filled square touching the border pins the first run in place: a 3 starting at the edge fills exactly three squares and then needs a gap.

Let the clues dim for you. When a line’s clue fades, its filled squares match. Cross out the rest of it so you don’t have to think about it again.

History

Grid pictures drawn from number clues were published in Japan in the late 1980s, when puzzle designers Non Ishida and Tetsuya Nishio created similar puzzles independently. The British newspaper that ran them from the early 1990s named them nonograms after Ishida. They spread worldwide under many names, including griddlers, paint by numbers and hanjie, and a well-known handheld series called them Picross. Mathematically, solving them in general is NP-complete, but well-made puzzles can always be cracked one line at a time. Pixel Logic is ArcadeWren’s own version, with original pictures, its own look and boards checked for a logical path.

Variants

  • Daily board. One 10×10 board a day, the same for every player, so you can compare times.
  • Big boards. 15×15 grids with long clue lists, where the edge and overlap tricks really pay off.
  • No-check runs. Turn Check off and finish without a single correction.
  • Colour puzzles. Versions with several colours and coloured clues, which ArcadeWren may add later.

Frequently asked questions

Is Pixel Logic free to play?

Yes. It runs in your browser on desktop, tablet and phone with no download or account. Your best times and the pictures you have uncovered are saved on your device.

What do the numbers mean?

Each number is the length of an unbroken run of filled squares in that row or column, in order. "3 1" means a run of three, at least one gap, then a single square. A 0 means the whole line is empty.

Will I ever have to guess?

No. Every picture and every generated board is checked by a solver that only looks at one row or column at a time. If it can't finish the grid that way, the board is never shown, so there is always a logical next step.

How do I cross out squares on a phone?

Press and hold a square to cross it out, or switch the Fill/Cross toggle under the grid to Cross so every tap or drag places crosses. Crosses are only reminders; they never count against you.

Can I fill a whole row at once?

Yes. Press on a square and drag along the row or column. The stroke stays in a straight line and only changes squares that started in the same state as the first one, so it won't wipe out your other marks.

What does Check do?

With Check on, a wrong fill is caught straight away, turned into a cross and counted as a mistake. Turn it off (or press C) to solve without help; wrong squares then stay until you find them yourself.

What is the difference between Pictures and Random?

Pictures are original drawings, eight at each size, and New takes you to the next one you haven't solved. Random boards are made fresh from a seed, so they never run out, and the daily board is a random 10×10 that is the same for everyone that day.

Does my progress save if I close the page?

Yes. Your marks and time are saved after every change, and the board is waiting for you the next time you open the page.

Last updated by the ArcadeWren team.